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13/10/2014 #1
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- 11 jun, 10
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- Coatzacoalcos, Mexico
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- 239 gracias en 62 Posts
Pjs Nivelados S6 TitanTech segun yo
Aqui les dejo este aporte de pjs nivelados segun yo lo veo bien
todos los pjs se pueden matar sin que nadie tenga la prioridad, soporte hasta 35535 de status
de adelante ya el poder depende de cada quien sepa jugar
y cabe recordar que tamb hay que arreglar las opciones sokets
por eso de inmortalidad
Color azul pueden cambiarlo
Vercion 11.70.52.0 acia atras
SCF_Character.ini
;================================================= =====================[Common]
SCFMaxNormalLevel=400
SCFMaxMasterLevel=150
SCFIsFixMaxGage=0
SCFShowMaxGageReachedInfo=1
SCFMadicGladiatorLvlReq=220
SCFDarkLordLvlReq=250
SCFSummonerLevelReq=300
SCFRageFighterLevelReq=350
;================================================= =====================
[OfficialHelper]
OfficialHelper_Activate=1
OfficialHelper_ZenConsume_x5Mins=1000000
;================================================= =====================
[Master]
SCFMaster_Div1=2.8
SCFMaster_Div2=10.7
SCFMaster_Div3=30.0
SCFMaster_ValueLimit=800.0
;================================================= =====================
[Points]
SCFMasterTreeLevelUpPoint=1
SCFNormalDLUpPoint=6
SCFNormalMGUpPoint=6
SCFNormalRFUpPoint=6
SCFCWDLMGRFUpPoint=7
SCFBCDLMGRFUpPoint=7
SCFCCDLMGRFUpPoint=7
SCFNormalGeneralUpPoint=5
SCFCWGeneralUpPoint=6
SCFBCGeneralUpPoint=6
SCFCCGeneralUpPoint=6
SCFNormalLUP_2ndChgUp=1
SCFCWLUP_2ndChgUp=1
SCFBCLUP_2ndChgUp=1
SCFCCLUP_2ndChgUp=1
SCFNormalLUP_3ndChgUpExtraPoint=1
SCFBCLUP_3ndChgUpExtraPoint=1
SCFCCLUP_3ndChgUpExtraPoint=1
SCFCWLUP_3ndChgUpExtraPoint=1
;================================================= =====================
[Party]
SCFMaxPartyLevelDiferense=400
;================================================= =====================
[Duel]
SCFGladiatorsGloryExtraExp=10
SCFGladiatorsGloryExtraDrop=5
SCFDuelIsGlobalMsg=1
SCFDuelMinLevel=200
;================================================= =====================
[Elf]
;//Formula = (Dex + Str) / Div
SCFAttackDamageMin_Bow_StrDexDiv_Elf = 6
SCFAttackDamageMax_Bow_StrDexDiv_Elf = 4
;//Formula = Dex/Div + Str/Div
SCFAttackDamageMin_NoBow_DexDiv_Elf = 6
SCFAttackDamageMin_NoBow_StrDiv_Elf = 12
SCFAttackDamageMax_NoBow_DexDiv_Elf = 4
SCFAttackDamageMax_NoBow_StrDiv_Elf = 8
;//Formula = (Dex + Str) / Div
SCFAttackDamageMin_DexStrDiv_Elf = 6
SCFAttackDamageMax_DexStrDiv_Elf = 4
;//Formula = Dex/Div
SCFAttackSpeed_Div_ELF=50
SCFMagicSpeed_Div_ELF=50
;//Formula = Dex/Div
SCFDefense_Div_ELF=10
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_ELF=6
;//Formula = Ene/Div
SCFMagicDamageMin_Div_Elf=8
SCFMagicDamageMax_Div_Elf=4
;================================================= =====================
[DarkNight]
;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_DK = 7
SCFAttackDamageMax_StrDiv_DK = 5
;//Formula = Dex/Div
SCFAttackSpeed_Div_DK=15
SCFMagicSpeed_Div_DK=20
;//Formula = Dex/Div
SCFDefense_Div_DK=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_DK=8
;//Formula = Ene/Div
SCFMagicDamageMin_Div_DK=9
SCFMagicDamageMax_Div_DK=4
;================================================= =====================
[DarkWizard]
;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_DW = 7
SCFAttackDamageMax_StrDiv_DW = 4
;//Formula = Dex/Div
SCFAttackSpeed_Div_DW=20
SCFMagicSpeed_Div_DW=10
;//Formula = Dex/Div
SCFDefense_Div_DW=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_DW=6
;//Formula = Ene/Div
SCFMagicDamageMin_Div_DW=5
SCFMagicDamageMax_Div_DW=4
;================================================= =====================
[MagicGladiator]
;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_MG = 6
SCFAttackDamageMin_EneDiv_MG = 12
SCFAttackDamageMax_StrDiv_MG = 4
SCFAttackDamageMax_EneDiv_MG = 8
;//Formula = Dex/Div
SCFAttackSpeed_Div_MG=15
SCFMagicSpeed_Div_MG=20
;//Formula = Dex/Div
SCFDefense_Div_MG=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_MG=6
;//Formula = Ene/Div
SCFMagicDamageMin_Div_MG=9
SCFMagicDamageMax_Div_MG=4
;================================================= =====================
[DarkLord]
;//Formula = Ene/Div + Str/Div
SCFAttackDamageMin_StrDiv_DL = 7
SCFAttackDamageMin_EneDiv_DL = 14
SCFAttackDamageMax_StrDiv_DL = 5
SCFAttackDamageMax_EneDiv_DL = 10
;//Formula = Dex/Div
SCFAttackSpeed_Div_DL=10
SCFMagicSpeed_Div_DL=10
;//Formula = Dex/Div
SCFDefense_Div_DL=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_DL=6
;//Formula = Ene/Div
SCFMagicDamageMin_Div_DL=9
SCFMagicDamageMax_Div_DL=4
;================================================= =====================
[Summoner]
;//Formula = Str/Div
SCFAttackDamageMin_StrDiv_SU = 8
SCFAttackDamageMax_StrDiv_SU = 4
;//Formula = Dex/Div
SCFAttackSpeed_Div_SU=20
SCFMagicSpeed_Div_SU=10
;//Formula = Dex/Div
SCFDefense_Div_SU=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_SU=7
;//Formula = Ene/Div
SCFMagicDamageMin_Div_SU=9
SCFMagicDamageMax_Div_SU=4
;================================================= =====================
[RageFighter]
;//Formula = Str/Div + Vit/Div
SCFAttackDamageMin_StrDiv_RF = 7
SCFAttackDamageMin_VitDiv_RF = 15
SCFAttackDamageMin_GlovesMultPercent_RF=30
SCFAttackDamageMax_StrDiv_RF = 5
SCFAttackDamageMax_VitDiv_RF = 12
SCFAttackDamageMax_GlovesMultPercent_RF=30
;//Formula = Dex/Div
SCFAttackSpeed_Div_RF=9
SCFMagicSpeed_Div_RF=9
;//Formula = Dex/Div
SCFDefense_Div_RF=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_RF=10
;//Formula = Ene/Div
SCFMagicDamageMin_Div_RF=9
SCFMagicDamageMax_Div_RF=4
;================================================= =====================
[MaxPoints]
SCFDWMaxStrPoints = 65000
SCFDWMaxAgiPoints = 65000
SCFDWMaxVitPoints = 65000
SCFDWMaxEnePoints = 65000
SCFDKMaxStrPoints = 65000
SCFDKMaxAgiPoints = 65000
SCFDKMaxVitPoints = 65000
SCFDKMaxEnePoints = 65000
SCFElfMaxStrPoints = 65000
SCFElfMaxAgiPoints = 65000
SCFElfMaxVitPoints = 65000
SCFElfMaxEnePoints = 65000
SCFMGMaxStrPoints = 65000
SCFMGMaxAgiPoints = 65000
SCFMGMaxVitPoints = 65000
SCFMGMaxEnePoints = 65000
SCFDLMaxStrPoints = 65000
SCFDLMaxAgiPoints = 65000
SCFDLMaxVitPoints = 65000
SCFDLMaxEnePoints = 65000
SCFDLMaxCmdPoints = 65000
SCFSUMaxStrPoints = 65000
SCFSUMaxAgiPoints = 65000
SCFSUMaxVitPoints = 65000
SCFSUMaxEnePoints = 65000
SCFRFMaxStrPoints = 65000
SCFRFMaxAgiPoints = 65000
SCFRFMaxVitPoints = 65000
SCFRFMaxEnePoints = 65000
Corregido un error en el refleg de la summoner
//Mastering not applies to the MAX settings//All mastering increases will be added to MAX Limits
[Common]
SCFEnableSkillAutoLearn=1
SCFDisableLevelReqForSkillsUsage=1
[Fix]
SCFFixDKTwisting=1
SCFResetComboBelow220Level=1
[FernirPlasmaAttack]
//Dmg = Str/StrDiv + Agi/AgiDiv + Vit/VitDiv + Ene/EneDiv [+ Cmd/CmdDiv]
SCFFernirDKStrDiv = 3
SCFFernirMGStrDiv = 3
SCFFernirRFStrDiv = 3
SCFFernirDWStrDiv = 5
SCFFernirSUStrDiv = 5
SCFFernirDLStrDiv = 5
SCFFernirElfStrDiv= 5
SCFFernirDKAgiDiv = 5
SCFFernirMGAgiDiv = 5
SCFFernirRFAgiDiv = 5
SCFFernirDWAgiDiv = 5
SCFFernirSUAgiDiv = 5
SCFFernirDLAgiDiv = 5
SCFFernirElfAgiDiv= 3
SCFFernirDKVitDiv = 5
SCFFernirMGVitDiv = 5
SCFFernirRFVitDiv = 5
SCFFernirDWVitDiv = 7
SCFFernirSUVitDiv = 7
SCFFernirDLVitDiv = 7
SCFFernirElfVitDiv= 7
SCFFernirDKEneDiv = 7
SCFFernirMGEneDiv = 7
SCFFernirRFEneDiv = 7
SCFFernirDWEneDiv = 3
SCFFernirSUEneDiv = 3
SCFFernirDLEneDiv = 3
SCFFernirElfEneDiv= 5
SCFFernirDLCmdDiv = 3
//DmgMult = (Add + ((Lvl - Base)/ BaseDiv)) / TDiv
SCFFernirLvlBase = 300
SCFFernirLvlBaseDiv = 5
SCFFernirDmgAdd = 200
SCFFernirDmgTDiv = 100
//===============================================
[DarkWizard]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDWOtherSkillBase = 200
SCFDWOtherSkillEneDiv = 10
SCFDWOtherSkillMultDiv = 100
SCFDWOtherSkillMultMax = 10.0
//Percent = BASE + Agi/AgiDiv + Ene/EneDiv
SCFDwSoulBarrierDefBase = 10
SCFDwSoulBarrierAgilityDiv = 100
SCFDwSoulBarrierEnergyDiv = 300
SCFDwSoulBarrierMaxDeffencePercent = 50
//Seconds = BASE + Master + Ene/Divider
SCFDwSoulBarrierTimeMaxMin = 10
SCFDwSoulBarrierTimeSecBase = 60
SCFDwSoulBarrierTimeDivider = 80
//DMG = MagicDamage * Mult
SCFMagicCircleMult=0.20
//Seconds = MinDur + Ene/DurDiv
SCFMagicCircleMinDur=60
SCFMagicCircleDurDiv=40
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFNovaBase = 200
SCFNovaEneDiv = 10
SCFNovaMultDiv = 100
SCFNovaMultMin = 1.0
SCFNovaMultMax = 3.0
//===============================================
[DarkKnight]
SCFDKComboDivisor = 2
//MULT = BASE + Vit/VitDiv + Ene/EneDivider
SCFDkAddLifeSkillBase=12
SCFDkAddLifeSkillVitDivider=200
SCFDkAddLifeSkillEneDivider=40
//ADDLIFE = LIFE * (MULT or MaxMult)/GralDiv
SCFDkMaxMultiplierHP=90
SCFDkAddLifeSkillGralDivider=100
//Seconds = Duration + Ene/TimeDiv
SCFDkAddLifeSkillDuration=60
SCFDkAddLifeSkillTimeDivider=50
SCFDkAddLifeSkillMaxDuration=180
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKOtherSkillBase = 200
SCFDKOtherSkillEneDiv = 10
SCFDKOtherSkillMultDiv = 100
SCFDKOtherSkillMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKTwistingSlashBase = 200
SCFDKTwistingSlashEneDiv = 10
SCFDKTwistingSlashMultDiv = 100
SCFDKTwistingSlashMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFCrescentSlashBase = 200
SCFCrescentSlashEneDiv = 10
SCFCrescentSlashMultDiv = 100
SCFCrescentSlashMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDKExplotionBase = 200
SCFDKExplotionEneDiv = 10
SCFDKExplotionMultDiv = 100
SCFDKExplotionMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDeathStabBase = 200
SCFDeathStabEneDiv = 10
SCFDeathStabMultDiv = 100
SCFDeathStabMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFBlowOfFuryBase = 200
SCFBlowOfFuryEneDiv = 10
SCFBlowOfFuryMultDiv = 100
SCFBlowOfFuryMultMax = 10.0
//===============================================
[Elf]
//Elf Orbs
SCFElfSummonMob1=26
SCFElfSummonMob2=32
SCFElfSummonMob3=21
SCFElfSummonMob4=20
SCFElfSummonMob5=10
SCFElfSummonMob6=150
SCFElfSummonMob7=151
//DmgR = Lvl * Mult + Ene/Div
SCFElfBuffReduceDmgLvlMult=5
SCFElfBuffReduceDmgDiv=15
//Life = Lvl * Mult + Ene/Div
SCFElfBuffHealingLvlMult=5
SCFElfBuffHealingDiv=5
//Def = Lvl * Mult + Ene/Div
SCFElfBuffDefenseLvlMult=3
SCFElfBuffDefenseDiv=10
//(ONLY ON ELF TARGETS) Def = Def + Def/AddPlus
SCFElfBuffDefenseAddPlus=0.10
//Seconds = Time + Ene/EneDiv
SCFElfBuffDefenseTime=30
SCFElfBuffDefenseTimeEneDiv=100
SCFElfBuffDefenseTimeMaxDuration=300
//Att = Lvl * Mult + Ene/Div
SCFElfBuffAttackLvlMult=3
SCFElfBuffAttackDiv=10
//(ONLY ON ELF TARGETS) Att = Att + Att/AddPlus
SCFElfBuffAttackAddPlus=0.10
//Seconds = Time + Ene/EneDiv
SCFElfBuffAttackTime=30
SCFElfBuffAttackTimeEneDiv=100
SCFElfBuffAttackTimeMaxDuration=300
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFElfOtherSkillBase = 200
SCFElfOtherSkillEneDiv = 10
SCFElfOtherSkillMultDiv = 100
SCFElfOtherSkillMultMax = 10.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFStarFallBase = 200
SCFStarFallEneDiv = 10
SCFStarFallMultDiv = 100
SCFStarFallMultMin = 2.0
SCFStarFallMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFIceArrowBase = 200
SCFIceArrowEneDiv = 10
SCFIceArrowMultDiv = 100
SCFIceArrowMultMin = 2.0
SCFIceArrowMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFPenetrationBase = 200
SCFPenetrationEneDiv = 10
SCFPenetrationMultDiv = 100
SCFPenetrationMultMin = 2.0
SCFPenetrationMultMax = 4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFiveShotBase = 200
SCFFiveShotEneDiv = 10
SCFFiveShotMultDiv = 100
SCFFiveShotMultMin = 2.0
SCFFiveShotMultMax = 4.0
//===============================================
[Summoner]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSUOtherSkillBase = 200
SCFSUOtherSkillEneDiv = 10
SCFSUOtherSkillMultDiv = 100
SCFSUOtherSkillMultMax = 4.0
//
SCFReduceDmgDiv=150
SCFReduceDmgMult=0.5
SCFReduceDmgTimeDiv1=10
SCFReduceDmgTimeBase=60
//
SCFReduceDefenseDiv1=200
SCFReduceDefenseDiv2=34
SCFReduceDefenseTimeDiv=10
SCFReduceDefenseTimeBase=60
//
SCFSleepTimeDiv1=100
SCFSleepUseMaxTime=0
SCFSleepMaxTime=100
//
SCFReflectDiv1=300
SCFReflectTimeDiv1=10
SCFReflectTimeBase=60
//
SCFNightMaxMonsterLevel=100
SCFNightDiv1=100
SCFNightTimeBase=30
//BookDmg = MagicDamage * MagicLvl/Div
SCFSahamutBuffDiv=20.0
SCFSahamutDistance = 3
SCFSahamutHitCount1 = 10
SCFSahamutHitCount2 = 5
SCFSahamutSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFSahamutAddMagicDmgBase = 50
//BookDmg = MagicDamage * MagicLvl/Div
SCFNailBuffDiv=40.0
SCFNailDistance = 2
SCFNailHitCount1 = 5
SCFNailHitCount2 = 2
SCFNailSeconds = 5
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFNailAddMagicDmgBase = 25
//BookDmg = MagicDamage * MagicLvl/Div
SCFGhostPhantomBuffDiv=60.0
SCFGhostPhantomDistance = 7
SCFGhostPhantomHitCount1 = 20
SCFGhostPhantomHitCount2 = 10
SCFGhostPhantomSeconds = 7
//MagicDmg = MagicDmg + (Base * MagicLvl)
SCFGhostPhantomAddMagicDmgBase = 75
//Def = BASE + Ene/DefDiv
SCFBerserkerDefBase=56
SCFBerserkerDefDiv=55.0
//Att = Ene * AttackMult
SCFBerserkerAttackMult=0.00040
SCFBerserkerAttackMax=2.5
//Seconds = BASE + Ene/Div
SCFBerserkerTimeDiv1=65
SCFBerserkerTimeBase=60
//===============================================
[MagicGladiator]
//Percent = BASE + Agi/AgiDiv + Ene/EneDiv
SCFMGSoulBarrierDefBase = 10
SCFMGSoulBarrierAgilityDiv = 100
SCFMGSoulBarrierEnergyDiv = 300
SCFMGSoulBarrierMaxDeffencePercent = 50
//Seconds = BASE + Master + Ene/Divider
SCFMGSoulBarrierTimeMaxMin = 10
SCFMGSoulBarrierTimeSecBase = 60
SCFMGSoulBarrierTimeDivider = 80
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFMGOtherSkillBase = 200
SCFMGOtherSkillEneDiv = 10
SCFMGOtherSkillMultDiv = 100
SCFMGOtherSkillMultMin = 2.0
SCFMGOtherSkillMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFMGTwistingSlashBase = 200
SCFMGTwistingSlashEneDiv = 10
SCFMGTwistingSlashMultDiv = 100
SCFMGTwistingSlashMultMin = 2.0
SCFMGTwistingSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFSpiralSlashBase = 200
SCFSpiralSlashEneDiv = 10
SCFSpiralSlashMultDiv = 100
SCFSpiralSlashMultMin = 2.0
SCFSpiralSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireSlashBase = 200
SCFFireSlashEneDiv = 10
SCFFireSlashMultDiv = 100
SCFFireSlashMultMin = 2.0
SCFFireSlashMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFPowerSlashBase = 200
SCFPowerSlashEneDiv = 10
SCFPowerSlashMultDiv = 100
SCFPowerSlashMultMin = 2.0
SCFPowerSlashMultMax = 3.0
//===============================================
[DarkLord]
//Not used for Electric Spark & Dark Horse Attack
//Skill Add DMG = SkillDMG + Str/StrDiv + Ene/EneDiv
SCFDLAddSkillDmgStrDiv = 25
SCFDLAddSkillDmgEneDiv = 50
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDLOtherSkillBase = 200
SCFDLOtherSkillEneDiv = 10
SCFDLOtherSkillMultDiv = 100
SCFDLOtherSkillMultMin = 2.0
SCFDLOtherSkillMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFIsSkillFireBurstStrBased=1
SCFFireBurstBase = 200
SCFFireBurstEneDiv = 20
SCFFireBurstMultDiv = 100
SCFFireBurstMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireScreamBase = 200
SCFFireScreamEneDiv = 20
SCFFireScreamMultDiv = 100
SCFFireScreamMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFFireBlastBase = 200
SCFFireBlastEneDiv = 20
SCFFireBlastMultDiv = 100
SCFFireBlastMultMax = 3.0
SCFDarkHorseMovePlayerInCS = 1
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFDarkHorseBase = 200
SCFDarkHorseEneDiv = 20
SCFDarkHorseMultDiv = 100
SCFDarkHorseMultMax = 3.0
//Skill Add DMG = SkillDMG + Str/StrDiv + Cmd/CmdDiv + PetLvl*LvlMul
SCFDarkHorseDmgStrDiv = 10
SCFDarkHorseDmgCmdDiv = 5
SCFDarkHorseDmgLvlMul = 10
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFElectricSparkBase = 200
SCFElectricSparkEneDiv = 20
SCFElectricSparkMultDiv = 100
SCFElectricSparkMultMax = 3.0
//Skill Add DMG = SkillDMG + Cmd/CmdDiv + PartyCnt*PartyMul
SCFElectricSparkDmgCmdDiv = 10
SCFElectricSparkDmgPartyMul = 50
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFBirdsBase = 200
SCFBirdsEneDiv = 20
SCFBirdsMultDiv = 100
SCFBirdsMultMax = 3.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFForceBase=200
SCFForceEneDiv=20
SCFForceMultDiv=100
SCFForceMultMax=4.0
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFForceWaveBase=200
SCFForceWaveEneDiv=20
SCFForceWaveMultDiv=100
SCFForceWaveMultMax=4.0
//ATT = Cmd/Div1 + Energy/Div2
SCFAddCriticalDamageDiv1=25.0
SCFAddCriticalDamageDiv2=30.0
//Seconds = BASE + Ene/Div
SCFAddCriticalDamageTimeDiv=10.0
SCFAddCriticalDamageTimeBase=60
//===============================================
[RageFighter]
//FallingSlash, Lunge, Uppercut, Cyclone, Slash, Dinorant, Impale
//DMG = (Dmg * (Base + Ene/EneDiv)) / MulDiv
SCFRFOtherSkillBase = 200
SCFRFOtherSkillEneDiv = 10
SCFRFOtherSkillMultDiv = 100
SCFRFOtherSkillMultMin = 1.0
SCFRFOtherSkillMultMax = 3.5
//Dmg*(VitBase+Vit/VitDiv)/MultDiv
SCFRFGlovesSkillAttackMultMax=3.5
SCFRFGlovesSkillAttackMultDiv=100
SCFRFGlovesSkillAttackVitDiv=10
SCFRFGlovesSkillAttackVitBase=50
//(Vit/VitDiv+Dmg)*(VitBase+Vit/VitDiv)/MultDiv
SCFChainDriveMultMax=3.0
SCFChainDriveMultDiv=7
SCFChainDriveVitDiv=35
SCFChainDriveVitBase=50
//======================================
//==========CAMVIAR EN CASO DE FALLA
//======================================
//(Agi/AgiDiv+Ene/EneDiv+Dmg)*(MultBase+Agi/AgiDiv+Vit/VitDiv)/MultDiv
//SCFDarkSideParchmentMultMax=1.0
//SCFDarkSideParchmentMultDiv=32600
//SCFDarkSideParchmentMultBase=100
//SCFDarkSideParchmentAgiDiv=8
//SCFDarkSideParchmentEneDiv=5
//SCFDarkSideParchmentVitDiv=10
//Dmg*(EneBase+Ene/EneDiv)/MultDiv
//SCFDragonLoreAttackMultMax=12.0
//SCFDragonLoreAttackMultDiv=32500
//SCFDragonLoreEnergyDiv=1 //10
//SCFDragonLoreEnergyBase=50
//======================================
//======================================
//(Agi/AgiDiv+Ene/EneDiv+Dmg)*(MultBase+Agi/AgiDiv+Vit/VitDiv)/MultDiv
SCFDarkSideParchmentMultMax=3.5
SCFDarkSideParchmentMultDiv=350
SCFDarkSideParchmentMultBase=100
SCFDarkSideParchmentAgiDiv=68
SCFDarkSideParchmentEneDiv=40
SCFDarkSideParchmentVitDiv=257
//Dmg*(EneBase+Ene/EneDiv)/MultDiv
SCFDragonLoreAttackMultMax=3.5
SCFDragonLoreAttackMultDiv=100
SCFDragonLoreEnergyDiv=10
SCFDragonLoreEnergyBase=50
//DMG = DmgBase+Dmg*DmgMult*(EneBase+Ene/EneDiv)/DmgDiv
SCFDragonSlayerIncSkillAttackMultMax=3.5
SCFDragonSlayerEnergyBase=50
SCFDragonSlayerEnergyDiv=10
SCFDragonSlayerSkillDmgBase=300
SCFDragonSlayerSkillDmgDiv=100
SCFDragonSlayerSkillDmgMult=3
//Time = BASE+Ene/DIV
SCFDragonSlayerIncSkillAttackTimeDiv=5
SCFDragonSlayerIncSkillAttackTimeBase=60
SCFDragonSlayerIncSkillAttackTimeMaxMin=10
//Percent = BASE+(Ene-EneSub)/DIV
SCFRedArmorIgnoreBase=5
SCFRedArmorIgnoreEneSubtract=120
SCFRedArmorIgnoreDivider=10
SCFRedArmorIgnoreMaxPercent=50
//Time = BASE+Ene/DIV
SCFRedArmorIgnoreTimeDiv=5
SCFRedArmorIgnoreTimeBase=60
SCFRedArmorIgnoreTimeMaxMin=10
//VitAdd = BASE+(Ene-EneSub)/DIV
SCFFitnessVitBase=30
SCFFitnessEneSubtract=132
SCFFitnessVitDiv=10
SCFFitnessVitAddMax=200
//Time = BASE+Ene/DIV
SCFFitnessTimeDiv=5
SCFFitnessTimeBase=60
SCFFitnessTimeMaxMin=10
//Percent = BASE+(Ene-EneSub)/DIV
SCFDefSuccessRateIncMaxPercent=100
SCFDefSuccessRateIncBase=10
SCFDefSuccessRateIncEneSubtract=80
SCFDefSuccessRateIncDivider=10
//Time = BASE+Ene/DIV
SCFDefSuccessRateIncTimeDiv=5
SCFDefSuccessRateIncTimeBase=60
SCFDefSuccessRateIncTimeMaxMin=10
Necesitas ayuda? puedo darte soporte vía teamviver, solo requiero tu autorización,
además te puedo ayudar via teamspeark3
comunicarme vía MP
desde mi ts3 5.231.47.186
o desde mi fanpag de fb TeamGamers
soporte solo para mucore, files y cliente s4 y s5, entre otras cosas mas
-
Los siguientes 3 usuarios te han agradecido TheBlood , por tu grandioso post:
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13/10/2014 #2
Re: Pjs Nivelados S6 TitanTech segun yo
Buen aporte, yo quisiera reducirle el numero de hits del RF y areglar el skill chain drive este empuja al oponente y no lo congela
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13/10/2014 #3
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- 239 gracias en 62 Posts
Re: Pjs Nivelados S6 TitanTech segun yo
//(Vit/VitDiv+Dmg)*(VitBase+Vit/VitDiv)/MultDiv
SCFChainDriveMultMax=3.0
SCFChainDriveMultDiv=7 <----- aumentando su valor el num de hits baja
SCFChainDriveVitDiv=35
SCFChainDriveVitBase=50
;//Formula = Dex/Div
SCFAttackSpeed_Div_RF=9
SCFMagicSpeed_Div_RF=9 velocidad dividida de magia
;//Formula = Dex/Div
SCFDefense_Div_RF=4
;//Formula = Dex/Div
SCFSuccessfulBlocking_Div_RF=10
;//Formula = Ene/Div
SCFMagicDamageMin_Div_RF=9 <--- aqui es el min de el poder de magia usada referente ala congelacion
SCFMagicDamageMax_Div_RF=4 <--- aqui es el max de el poder de magia usada referente ala congelacion
Necesitas ayuda? puedo darte soporte vía teamviver, solo requiero tu autorización,
además te puedo ayudar via teamspeark3
comunicarme vía MP
desde mi ts3 5.231.47.186
o desde mi fanpag de fb TeamGamers
soporte solo para mucore, files y cliente s4 y s5, entre otras cosas mas
-
26/10/2014 #4
Re: Pjs Nivelados S6 TitanTech segun yo
Gracias por el aporte (: pero creo que aun están desbalanceados, el BM creo que tiene el daño nivelado, pero creo que tiene bastante defensa, provee un BM vs HE y el BM tarda algo en matar a la elfa, y la elfa no puede matar al BM, le baja la vida y de repente al BM se le sube toda otra vez, Como dices se tienen que nivelar los Sockets también, pero ambos PJS tenían el set Sockeado, el dark side del RF, baja muchísimo y no aguanta nada el RF se muere con Reflect, igual tenia set soul sockeado, el DL no baja nada, se muere de reflect, son los únicos pjs que e probado hasta ahorita (:
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27/10/2014 #5
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- 11 jun, 10
- Ubicación
- Coatzacoalcos, Mexico
- Mensajes
- 287
- País
- Gracias
- 51
- 239 gracias en 62 Posts
Re: Pjs Nivelados S6 TitanTech segun yo
asi es amigo es por que aconsejo bajar el poder de los shoket, en mi proxima actualizacion arreglare para status 65535 ya con los shokets arreglados y otra cosa aconseja ponerle tiempo al darkside lo camvias en el cliente asi evitas que ese skill cause daños por velocidad y se controle.
Saludos.-
Necesitas ayuda? puedo darte soporte vía teamviver, solo requiero tu autorización,
además te puedo ayudar via teamspeark3
comunicarme vía MP
desde mi ts3 5.231.47.186
o desde mi fanpag de fb TeamGamers
soporte solo para mucore, files y cliente s4 y s5, entre otras cosas mas
-
The Following User Says Thank You to TheBlood For This Useful Post:
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17/12/2014 #6
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- 02 sep, 14
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- My Home :3
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- 7
- 25 gracias en 8 Posts
Re: Pjs Nivelados S6 TitanTech segun yo
Exelente aporte, estaria bueno si aportas los Pjs Nivelados para los zTeam S6EP3, ya que son exelentes files ( ya configurados y customizados ), Saludos y sigue asi!
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07/04/2015 #7
Re: Pjs Nivelados S6 TitanTech segun yo
Iniciado por TheBlood [Hola Invitado, necesitas registrarte para ver los links , Has click aquí para registrarte !!]
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09/05/2015 #8
Re: Pjs Nivelados S6 TitanTech segun yo
no existe forma de compartir un balance asi nomas, debes tomar en cuenta status de items, master skill, skill, character, socket, opt amarilla, etc.
almenos que edites todo eso igual que el que balanceo podras encontrarle, ademas todos tenemos ideas diferentes sobre balance, por mas bueno que te paresco siempre tendras un grupo que te critica porque intereses personales, asi q mas que aportar, es mejor enseñar como se balancea.
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13/07/2016 #9
Re: Pjs Nivelados S6 TitanTech segun yo
Una pregunta, prodrias hacer el mismo aporte para las versiones Season 2?
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17/07/2016 #10
Re: Pjs Nivelados S6 TitanTech segun yo
en fin nunca actualizo su post
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