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  1. #1
    Ya soy Cuder PRO!!! Avatar de 007jodex
    Ingreso
    11 nov, 07
    Ubicación
    En Kanturu
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    Gracias
    65
    987 gracias en 203 Posts

    [MU-GameServer] Version: 1.00.87/90 + Pack de Offsets:

    Revisando mis archivos dentro de mis descargas de firefox, por casualidad lo encontre.


    Features:
    • Season 1
    • Season 2
    • Season 3
    • Season 4 (Episode 5 incompleto)
    • Protocolo Japones(1.03h)
    Información sobre este GameServer:
    • PC Bang(Points) a largo plazo funciona mal.
    • No posee Moss Merchant
    • Desconosco si tiene fixes realizados.
    Contenido del Pack:
    • Data
    • GameServer Normal Y Castle Siege 1.00.87
    • WzAg Source aparentemente para esta version.

    Offsets
    :
    Código:
    #if defined(SERVER_NORMAL)    
        //Tiempos
        #define offset_KalimaBoss (0x00413F27+1) //-> GS90
    
    
        //Events Prizes & Configs
        #define offset_GoldenDragonTotalBoxDrop (0x0041ED91+6) //Golden Dragon Count of Box of Kundun
        #define offset_BCItem_Index (0x0058810D+1)
        #define offset_BCItem_ID (0x0058810B+1)
        #define offset_BCItem_Level (0x005881B2+1)
        #define offset_BCItem_Skill (0x005881AE+1)
        #define offset_BCItem_Luck (0x005881AC+1)
        #define offset_BCItem_Durability (0x005881AA+1)
        #define offset_BCItem_Excellent (0x005881A4+1)
        #define offset_BCItem_Ancient (0x005881A2+1)
    
    
        #define offset_ITItem_Index (0x005E6715+1)
        #define offset_ITItem_ID (0x005E6713+1)
        #define offset_ITItem_Level (0x005E6732+1)
        #define offset_ITItem_Skill (0x005E672E+1)
        #define offset_ITItem_Luck (0x005E672C+1)
        #define offset_ITItem_Durability (0x005E672A+1)
        #define offset_ITItem_Excellent (0x005E6724+1)
        #define offset_ITItem_Ancient (0x005E6722+1)
    
    
        #define offset_WWItem_Index (0x004834D8+1)
        #define offset_WWItem_ID (0x004834D6+1)
        #define offset_WWItem_Level (0x004834F5+1)
        #define offset_WWItem_Skill (0x004834F1+1)
        #define offset_WWItem_Luck (0x004834EF+1)
        #define offset_WWItem_Durability (0x004834F3+1)
        #define offset_WWItem_Option (0x004834ED+1)
        #define offset_WWItem_Excellent (0x004834E7+1)
        #define offset_WWItem_Ancient (0x004834E5+1)
    
    
        #define offset_CCAllowPlayers (0x00594890+3)
        #define offset_ITAllowPlayers (0x005DE535+6)
    
    
        #define offset_CCJewelOfSoul_01 (0x00597C59+3)
        #define offset_CCJewelOfSoul_02 (0x00597DE1+3)
        #define offset_CCJewelOfBless_01 (0x00597D23+3)
        #define offset_CCJewelOfBless_02 (0x00597E8B+3)
        #define offset_CCJewelOfCreation (0x00597C9F+3)
        #define offset_CCJewelOfLife (0x00597D69+3)
        
        //Configs
        #define offset_SetUDPPort (0x0056A21F+1)
    
    
        //Transformation Rings
        #define offset_RingOfTransform_01 (0x004DBCA4+3)
        #define offset_RingOfTransform_02 (0x004DBCAD+3)
        #define offset_RingOfTransform_03 (0x004DBCB6+3)
        #define offset_RingOfTransform_04 (0x004DBCBF+3)
        #define offset_RingOfTransform_05 (0x004DBCC8+3)
        #define offset_RingOfTransform_06 (0x004DBCD1+3)
    
    
        //Summon Monsters
        #define offset_SummonMonster_01 (0x004DA297+1)
        #define offset_SummonMonster_02 (0x004DA2C8+1)
        #define offset_SummonMonster_03 (0x004DA2F9+1)
        #define offset_SummonMonster_04 (0x004DA32A+1)
        #define offset_SummonMonster_05 (0x004DA35B+1)
        #define offset_SummonMonster_06 (0x004DA38C+1)
        #define offset_SummonMonster_07 (0x004DA3C0+1)
    
    
        //LvelUpPoints
        #define offset_DLLevelUpPoints (0x0050D3BB+2)
        #define offset_MGLevelUpPoints (0x0050D3E3+2)
        #define offset_AllLevelUpPoints (0x0050D3FA+2)
        #define offset_MarlonLevelUpPoints (0x0050D41E+2)
        #define offset_BC_DLMGLevelUpPoints (0x00593A74+2)
        #define offset_BC_AllLevelUpPoints (0x00593AA5+2)
        #define offset_BC_MarlonLevelUpPoints (0x00593AEE+2)
        #define offset_CC_DLMGLevelUpPoints (0x00593A74+2)
        #define offset_CC_AllLevelUpPoints (0x00593AA5+2)
        #define offset_CC_MarlonLevelUpPoints (0x00593AEE+2)
        #define offset_IT_DLMGLevelUpPoints (0x005E7102+2)
        #define offset_IT_AllLevelUpPoints (0x005E7132+2)
        #define offset_IT_MarlonLevelUpPoints (0x005E717C+2)
        #define offset_CW_DLMGLevelUpPoints (0x005C2976+2)
        #define offset_CW_AllLevelUpPoints (0x005C29A7+2)
        #define offset_CW_MarlonLevelUpPoints (0x005C29F0+2)
    
    
        //Mana Shield
        #define offset_ManaShield_Agility (0x004DB03D+1)
        #define offset_ManaShield_Energy (0x004DB05D+1)
        #define offset_ManaShield_Divisor (0x004DB082+1)
        #define offset_ManaShieldMax (0x004DB089+2)
        #define offset_MasterManaShield_Agility (0x004FAA9A+1)
        #define offset_MasterManaShield_Energy (0x004FAABA+1)
        #define offset_MasterManaShield_Divisor (0x004FAB15+1)
        #define offset_MasterManaShieldMax (0x004FAB1C+2)
    
    
        //Inner Strength
        #define offset_InnerStrength_Energy (0x004DAD67+1)
        #define offset_InnerStrength_Vitality (0x004DAD87+1)
        #define offset_InnerStrength_Timer (0x004DADB8+2)
        #define offset_MasterInnerStrength_Energy (0x004FB405+1)
        #define offset_MasterInnerStrength_Vitality (0x004FB425+1)
        #define offset_MasterInnerStrength_Timer (0x004FB459+2)
    
    
        //Summoner Reflect
        #define offset_SummonerReflect_01 (0x004E4313+1) //Summoner Reflect Skill - 2A
        #define offset_SummonerReflect_02 (0x004E431A+2) //Summoner Reflect Skill - 1E
    
    
        //Skills Levels
        #define offset_TwistingSlashLevel (0x004A806B+7)
        #define offset_RagefulBlowLevel (0x004A8084+7)
        #define offset_DeathStabLevel (0x004A809D+7)
        #define offset_ImpaleLevel (0x004A80B6+7)
        #define offset_InnerStrengtLevel (0x004A80CF+7)
        #define offset_PenetrationLevel (0x004A80E8+7)
    
    
        //Party Exp
        #define offset_ExpParty_03 (0x00516FE8+3)
        #define offset_ExpParty_04 (0x00516FF7+3)
        #define offset_ExpParty_05 (0x00517006+3)
        #define offset_SetExpParty_02 (0x0051701E+3)
        #define offset_SetExpParty_03 (0x0051702D+3)
        #define offset_SetExpParty_04 (0x0051703C+3)
        #define offset_SetExpParty_05 (0x0051704B+3)
    
    
        //Items Price
        #define offset_JoBlessPrice (0x0055219E+3)
        #define offset_JoSoulPrice (0x005521C0+3)
        #define offset_JoChaosPrice (0x005521E1+3)
        #define offset_JoLifePrice (0x00552203+3)
        #define offset_JoCreationPrice (0x00552225+3)
        #define offset_JoGuardianPrice (0x005522FF+3)
        #define offset_FruitsPrice (0x005522A0+3)
        #define offset_MonarchPrice (0x005522CE+3)
        #define offset_FeatherPrice (0x005522DE+3)
    
    
        //Jewels Success Rate
        #define offset_JoSAddLuck (0x0053701C+2)
        #define offset_JoSSpecialItem (0x00537082+3)
        #define offset_JoSNormalItem (0x005370C3+3)
        #define offset_JoSWSocketItem (0x005370B7+3)
        #define offset_JoLRate (0x005378D7+3)
    
    
        //Bless & Soul Potions
        #define offset_BlessPotionSuccess (0x005EEB74+6)
        #define offset_BlessPotionCost (0x005EEB7E+3)
        #define offset_SoulPotionSuccess (0x005EEF9B+6)
        #define offset_SoulPotionCost (0x005EEFA5+3)
    
    
        //Plus Items Success Rate
        #define offset_PlusMixLuckAdd (0x005EB7D8+2)
        #define offset_PlusMixNormal_10 (0x005EB63F+6)
        #define offset_PlusMix380_10 (0x005EB65B+6)
        #define offset_PlusMixWings_10 (0x005EB678+6)
        #define offset_PlusMixNormal_11_12 (0x005EB6CF+6)
        #define offset_PlusMix380_11_12 (0x005EB6EC+6)
        #define offset_PlusMixWings_11_12 (0x005EB709+6)
        #define offset_PlusMixNormal_13 (0x005EB761+6)
        #define offset_PlusMix380_13 (0x005EB77E+6)
        #define offset_PlusMixWings_13 (0x005EB79A+6)
        #define offset_DefaultMixRate (0x005EB7A9+6)
        #define offset_MixRate_01 (0x005EB7E7+6)
        #define offset_MixRate_02 (0x005EB7F3+6)
    
    
        //Other Mixs
        #define offset_DarkSpiritMixRate (0x005EE59D+6)
        #define offset_DarkSpiritMixCost (0x005EE5BC+3)
        #define offset_DarkHorseMixRate (0x005EDE9C+6)
        #define offset_DarkHorseMixCost (0x005EDEBB+3)
        #define offset_DinorantMix (0x005EC455+6)
        #define offset_FruitMix (0x005EC9CF+6)
    
    
        //Level2 Wings
        #define offset_Level2WingsMix_01 (0x005ED2EA+6)
        #define offset_Level2WingsMix_02 (0x005ED2F6+6)
    
    
        //Level3 Wings
        #define offset_Level3FeatherMix_01 (0x005F27B0+6)
        #define offset_Level3FeatherMix_02 (0x005F27BC+6)
        #define offset_Level3WingsMix_01 (0x005F2EB2+6)
        #define offset_Level3WingsMix_02 (0x005F2EBE+6)
        
        //ItemDrop Rate
        #define offset_ExeDropRate (0x0041F0E1+1)
        #define offset_ExeWSkillDropRate (0x0041F4EA+6)
        #define offset_ExeWLuckDropRate (0x0041F4F4+6)
        #define offset_WSkillDropRate (0x0041F543+6)
        #define offset_WLuckDropRate (0x0041F54D+6)
    
    
        //Item Dissapear Time
        #define offset_ItemDissapearTime_01 (0x004BB23A+1)
        #define offset_ItemDissapearTime_02 (0x004BB3EB+1)
    
    
        //Alliance Members
        #define offset_MinMembersGuildAlliance (0x00467E0D+2)
    
    
        //Berserker!
        //Attack Plus Formula - Energy / 20 + 30
        #define offset_BerserkerEnergy_Div (0x004E5B06+1)
        #define offset_BerserkerEnergy_Add (0x004E5B0D+1)
        //Attack Plus Formula - Energy / 30
        #define offset_BerserkerManaQuit (0x004E5B1E+1)
        //Duration Time  - Energy / 60
        #define offset_Berserker_DurTime (0x004E5B33+1)
    #else
    
    
        //Castle Siege Mix Success
        #define offset_CastleSiegeMix (0x00624A4A+1) // Default 100%
    
    
        //Tiempos
        #define offset_KalimaBoss (0x00415B85+1) //-> GSCS90
    
    
        //Events Prizes & Configs
        #define offset_GoldenDragonTotalBoxDrop (0x004207EA+6) //Golden Dragon Count of Box of Kundun //-> GSCS90
        
        //Configs
        #define offset_SetUDPPort (0x0057D1AD+1) //-> GSCS90
    
    
        //Transformation Rings
        #define offset_RingOfTransform_01 (0x004ED034+3)
        #define offset_RingOfTransform_02 (0x004ED03D+3)
        #define offset_RingOfTransform_03 (0x004ED046+3)
        #define offset_RingOfTransform_04 (0x004ED04F+3)
        #define offset_RingOfTransform_05 (0x004ED058+3)
        #define offset_RingOfTransform_06 (0x004ED061+3)
    
    
        //Summon Monsters
        #define offset_SummonMonster_01 (0x004EB627+1) //-> GSCS90
        #define offset_SummonMonster_02 (0x004EB658+1) //-> GSCS90
        #define offset_SummonMonster_03 (0x004EB689+1) //-> GSCS90
        #define offset_SummonMonster_04 (0x004EB6BA+1) //-> GSCS90
        #define offset_SummonMonster_05 (0x004EB6EB+1) //-> GSCS90
        #define offset_SummonMonster_06 (0x004EB71C+1) //-> GSCS90
        #define offset_SummonMonster_07 (0x004EB750+1) //-> GSCS90
    
    
        //LvelUpPoints
        #define offset_DLLevelUpPoints (0x0051F3CB+2) //-> GSCS90
        #define offset_MGLevelUpPoints (0x0051F3F3+2) //-> GSCS90
        #define offset_AllLevelUpPoints (0x0051F40A+2) //-> GSCS90
        #define offset_MarlonLevelUpPoints (0x0051F42E+2) //-> GSCS90
        #define offset_CW_DLMGLevelUpPoints (0x005FA1B6+2) //-> GSCS90
        #define offset_CW_AllLevelUpPoints (0x005FA1E7+2) //-> GSCS90
        #define offset_CW_MarlonLevelUpPoints (0x005FA230+2) //-> GSCS90
    
    
        //Mana Shield
        #define offset_ManaShield_Agility (0x004EC3CD+1) //-> GSCS90
        #define offset_ManaShield_Energy (0x004EC3ED+1) //-> GSCS90
        #define offset_ManaShield_Divisor (0x004EC412+1) //-> GSCS90
        #define offset_ManaShieldMax (0x004EC419+2) //-> GSCS90
        #define offset_MasterManaShield_Agility (0x0050BF4A+1) //-> GSCS90
        #define offset_MasterManaShield_Energy (0x0050BF6A+1) //-> GSCS90
        #define offset_MasterManaShield_Divisor (0x0050BFC5+1) //-> GSCS90
        #define offset_MasterManaShieldMax (0x0050BFCC+2) //-> GSCS90
    
    
        //Inner Strength
        #define offset_InnerStrength_Energy (0x004EC0F7+1) //-> GSCS90
        #define offset_InnerStrength_Vitality (0x004EC117+1) //-> GSCS90
        #define offset_InnerStrength_Timer (0x004EC148+2) //-> GSCS90
        #define offset_MasterInnerStrength_Energy (0x0050C915+1) //-> GSCS90
        #define offset_MasterInnerStrength_Vitality (0x0050C935+1) //-> GSCS90
        #define offset_MasterInnerStrength_Timer (0x0050C969+2) //-> GSCS90
    
    
        //Summoner Reflect
        #define offset_SummonerReflect_01 (0x004F5B33+1) //Summoner Reflect Skill - 2A //-> GSCS90
        #define offset_SummonerReflect_02 (0x004F5B3A+2) //Summoner Reflect Skill - 1E //-> GSCS90
    
    
        //Skills Levels
        #define offset_TwistingSlashLevel (0x004B908B+7) //-> GSCS90
        #define offset_RagefulBlowLevel (0x004B90A4+7) //-> GSCS90
        #define offset_DeathStabLevel (0x004B90BD+7) //-> GSCS90
        #define offset_ImpaleLevel (0x004B90D6+7) //-> GSCS90
        #define offset_InnerStrengtLevel (0x004B90EF+7) //-> GSCS90
        #define offset_PenetrationLevel (0x004B9108+7) //-> GSCS90
    
    
        //Party Exp
        #define offset_ExpParty_03 (0x005291D8+3) //-> GSCS90
        #define offset_ExpParty_04 (0x005291E7+3) //-> GSCS90
        #define offset_ExpParty_05 (0x005291F6+3) //-> GSCS90
        #define offset_SetExpParty_02 (0x0052920E+3) //-> GSCS90
        #define offset_SetExpParty_03 (0x0052921D+3) //-> GSCS90
        #define offset_SetExpParty_04 (0x0052922C+3) //-> GSCS90
        #define offset_SetExpParty_05 (0x0052923B+3) //-> GSCS90
    
    
        //Items Price
        #define offset_JoBlessPrice (0x005651BE+3) //-> GSCS90
        #define offset_JoSoulPrice (0x005651E0+3) //-> GSCS90
        #define offset_JoChaosPrice (0x00565201+3) //-> GSCS90
        #define offset_JoLifePrice (0x00565223+3) //-> GSCS90
        #define offset_JoCreationPrice (0x00565245+3) //-> GSCS90
        #define offset_JoGuardianPrice (0x0056531F+3) //-> GSCS90
        #define offset_FruitsPrice (0x005652C0+3) //-> GSCS90
        #define offset_MonarchPrice (0x005652EE+3) //-> GSCS90
        #define offset_FeatherPrice (0x005652FE+3) //-> GSCS90
    
    
        //Jewels Success Rate
        #define offset_JoSAddLuck (0x00549F7C+2) //-> GSCS90
        #define offset_JoSSpecialItem (0x00549FE2+3) //-> GSCS90
        #define offset_JoSNormalItem (0x0054A023+3) //-> GSCS90
        #define offset_JoSWSocketItem (0x0054A017+3) //-> GSCS90
        #define offset_JoLRate (0x0054A837+3) //-> GSCS90
    
    
        //Bless & Soul Potions
        #define offset_BlessPotionSuccess (0x006238E4+6) //-> GSCS90
        #define offset_BlessPotionCost (0x006238EE+3) //-> GSCS90
        #define offset_SoulPotionSuccess (0x00623D0B+6) //-> GSCS90
        #define offset_SoulPotionCost (0x00623D15+3) //-> GSCS90
    
    
        //ItemDrop Rate
        #define offset_ExeDropRate (0x00420B3A+1) //-> GSCS90
        #define offset_ExeWSkillDropRate (0x00420F43+6) //-> GSCS90
        #define offset_ExeWLuckDropRate (0x00420F4D+6) //-> GSCS90
        #define offset_WSkillDropRate (0x00420F9C+6) //-> GSCS90
        #define offset_WLuckDropRate (0x00420FA6+6) //-> GSCS90
    
    
        //Item Dissapear Time
        #define offset_ItemDissapearTime_01 (0x004CC25A+1)
        #define offset_ItemDissapearTime_02 (0x004CC40B+1)
    
    
        //Alliance Members
        #define offset_MinMembersGuildAlliance (0x00468DCD+2)
    
    
        //Berserker!
        //Attack Plus Formula - Energy / 20 + 30
        #define offset_BerserkerEnergy_Div (0x004F7516+1)
        #define offset_BerserkerEnergy_Add (0x004F751D+1)
    
    
        //Attack Plus Formula - Energy / 30
        #define offset_BerserkerManaQuit (0x004F752E+1)
    
    
        //Duration Time - Energy / 60
        #define offset_Berserker_DurTime (0x004F7543+1)
    #endif
    Código:
    #if defined(SERVER_NORMAL)    //GameServer Crack
        #define offset_MDriveNotFoundMsgBox (0x0057999F)
        #define offset_ChangeDataFolderPath_01 (0x00782B38)
        #define offset_ChangeDataFolderPath_02 (0x00569FB7+1)
        #define offset_CommonServerCheck (0x00579988+1)
        #define offset_ServerInfoPath_01 (0x00782C60)
        #define offset_FixDestroyGIOCP (0x00403233)
        #define offset_FixMsg0x00 (0x004069AB)
    
    
        //GameServer Style
        #define offset_ServerTitle (0x0077D728)
        #define    offset_ColorBar_01 (0x004C6897+1)
        #define    offset_ColorBar_02 (0x004C68A8+1)
        #define offset_GuardSay (0x00771CF0+8)
    
    
        //CheckSum
        #define offset_FixCheckSumCheck_01 (0x00438CD1)
        #define offset_FixCheckSumCheck_02 (0x00438D3A)
    
    
        //Some Fixes
        #define offset_FixInvalidSocket_01 (0x004B409F)
        #define offset_FixInvalidSocket_02 (0x004B41CF)
    
    
        //Plus +28 Items
        #define offset_FixJoLPlus28_01 (0x005378D0)
        #define offset_FixJoLPlus28_02 (0x0042F33D)
        #define offset_FixJoLPlus28_03 (0x00501F89)
        #define offset_FixJoLPlus28_04 (0x0042F2F4)
        #define offset_FixJoLPlus28_05 (0x005573C4)
        #define offset_FixJoLPlus28_06 (0x00501F4C)
    
    
        //Potion Bug Fix
        #define offset_FixPotionBug_01 (0x0042F64B+3)
        #define offset_FixPotionBug_02 (0x0050223E+3)
        #define offset_FixPotionBug_03 (0x00502334+3)
        #define offset_FixPotionBug_04 (0x005023D6+3)
    
    
        //GameMaster Fixes
        #define offset_FixJPNCtlCode (0x0050514B)
        #define offset_FixGMMoveWay (0x005609D8+2)
    
    
        //GameMaster on W7
        #define offset_FixGMOnW7 (0x0050514B)
    
    
        //Serial 0 Items
        #define offset_FixSerialZeroMsg (0x00542BD0)
    
    
        //Delete Char & Guild W/O ID
        #define offset_FixDeleteCharWOID (0x0043B9B6)
        #define offset_FixDeleteGuildWOID_01 (0x00450376)
        #define offset_FixDeleteGuildWOID_02 (0x004504E9)
    
    
        //Error L2 Index Fix
        #define offset_L2Index_Fix (0x004B33DE)
    
    
        //Socket Serial
        #define offset_SocketSerial_Fix (0x004369B7)
    
    
        //Protocol Error
        #define offset_FixProtocolError (0x00458612)
    
    
        //CashShop Support Items Excellents
        #define offset_CashShopExcellent_01    (0x005F799B+3)
        #define offset_CashShopExcellent_02    (0x005F799F+3)
        #define offset_CashShopExcellent_03    (0x005F79ED+3)
    
    
        //Batle Soccer Fix
        #define offset_FixBatleSoccer_01 (0x00560E5F)
        #define offset_FixBatleSoccer_02 (0x00560E60)
    
    
        //Packets per Second
        #define offset_FixPacketsPerSecond (0x004B10FB)
    
    
        //Logs Disable & Fixes
        #define offset_FixFakeAntiHack (0x004D87B0)
        #define offset_DisableCreateFileLog (0x004024E1)
        #define offset_DisableDatechangeFileLog (0x004076D0)
        #define offset_DisableWriteLogNormal (0x004C0F2E)
        #define offset_DisableWriteLogColor (0x004C1020)
        #define offset_DisableWriteLogDatetime (0x004C11B0)
    
    
        //WebZen PKSystem Remove
        #define offset_FixPkMoveInParty (0x00560C40)
        #define offset_FixAttackWPkInParty_01 (0x004D251D)
        #define offset_FixAttackWPkInParty_02 (0x004D698E)
        #define offset_FixAttackWPkInParty_03 (0x004D6DFE)
        #define offset_FixAttackWPkInParty_04 (0x004D6D6D)
        #define offset_FixShopUseWPkInParty (0x004450EE)
        #define offset_FixGuildCreateWPkInParty (0x005A4433)
        #define offset_FixWPkInParty_01 (0x004D69DB)
        #define offset_FixWPkInParty_02 (0x004D6DBA)
        #define offset_FixWPkInParty_03 (0x004D6E4B)
        #define offset_FixWPkInPartyKill_01 (0x0050F548)
        #define offset_FixWPkInPartyKill_02 (0x00510FCD)
        #define offset_FixHeroSystemInParty_01 (0x0050F4D2)
        #define offset_FixHeroSystemInParty_02 (0x0050F263)
        #define offset_FixSelfDefenseInParty (0x0050F219)
    
    
    
    
        //PK ItemDrop Fix
        #define offset_FixPKDrop (0x0050FF37)
    
    
        //Events Fixes
        #define offset_FixDropWLuckBoxOfKundun (0x004A17D0)
        #define offset_FixDropWSkillBoxOfKundun (0x004A17D7)
        #define offset_FixRaklion_01 (0x0061018E)
        #define offset_FixRaklion_02 (0x0061018F)
        #define offset_FixRaklion_03 (0x00610190)
    
    
        //Marlon Quest Fix
        #define offset_FixMarlonQuest_01 (0x005044B8)
        #define offset_FixMarlonQuest_02 (0x00504519)
    
    
        //Raven Durability
        #define offset_FixDarkRavenDur (0x004F0D1D+1)
    
    
        //Quest ItemDrop in Party
        #define offset_FixQuestItemDropWParty (0x004AE04D)
    
    
        //Fix PK Limit
        #define offset_FixPkLimit_01 (0x004D69F9+2)
        #define offset_FixPkLimit_02 (0x004D6DD8+2)
        #define offset_FixPkLimit_03 (0x004D6E66+2)
    
    
        //Ring of Warrior Fix
        #define offset_WarriorRingFix (0x004419F9)
    
    
        //Master Level Events
        #define offset_DevilSquareMasterLevelFix (0x00460396)
    
    
        //Items Misc
        #define    offset_FixAllowAncientExeItem (0x0054EFC6)
        #define    offset_FixAllowSocketExeItem (0x0054F06F)
    
    
        //Fix Socket Error
        #define offset_BackGetQueuedCompletionStatus (0x004B1DD9) 
        #define offset_BackEnd_GetQueuedCompletionStatus (0x004B1DA7) 
    
    
        //Common Fixes
        #define offset_FixSocketError (0x004B1D9E)
    
    
        //Summon Skill Fix
        #define offset_FixSummonSkill (0x004DF52E)
    
    
        // Call Character
        //Elf CalCharacter - 100%
        #define offset_AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004E91C9)
        #define offset_AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004E91F8)
        #define offset_AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004E91E0)
        #define offset_AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004E920F)
        #define offset_AttackDamageMin_NoBow_DexDiv_Elf1 (0x004E9229)
        #define offset_AttackDamageMin_NoBow_DexDiv_Elf2 (0x004E9271) 
        #define offset_AttackDamageMin_NoBow_StrDiv_Elf1 (0x004E9236)
        #define offset_AttackDamageMin_NoBow_StrDiv_Elf2 (0x004E927E)
        #define offset_AttackDamageMax_NoBow_DexDiv_Elf3 (0x004E924C)
        #define offset_AttackDamageMax_NoBow_DexDiv_Elf4 (0x004E9294)
        #define offset_AttackDamageMax_NoBow_StrDiv_Elf3 (0x004E925A)
        #define offset_AttackDamageMax_NoBow_StrDiv_Elf4 (0x004E92A2)
        #define offset_AttackDamageMin_DexStrDiv_Elf1 (0x004E92BE)
        #define offset_AttackDamageMin_DexStrDiv_Elf2 (0x004E92ED)
        #define offset_AttackDamageMax_DexStrDiv_Elf1 (0x004E9304)
        #define offset_AttackDamageMax_DexStrDiv_Elf2 (0x004E9343) //<--100%
        #define offset_AttackSpeed_Elf1 (0x004E9D83+1)
        #define offset_AttackSpeed_Elf2 (0x004E9D97+1)
    
    
        //Dark Knight CalCharacter - 100% (Magic Gladitaor AttackSpeed!)
        #define offset_AttackDamageMin_StrDiv_DK1 (0x004E932F)
        #define offset_AttackDamageMin_StrDiv_DK2 (0x004E9358)
        #define offset_AttackDamageMax_StrDiv_DK1 (0x004E9343)
        #define offset_AttackDamageMax_StrDiv_DK2 (0x004E936C) //<--100%
        #define offset_AttackSpeed_DK_MG1 (0x004E9DD2+1)
        #define offset_AttackSpeed_DK_MG2 (0x004E9DE6+1)
        
        //Magic Gladiator CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_MG1 (0x004E939B)
        #define offset_AttackDamageMin_StrDiv_MG2 (0x004E93E3)
        #define offset_AttackDamageMin_EneDiv_MG1 (0x004E93A8)
        #define offset_AttackDamageMin_EneDiv_MG2 (0x004E93F0)
        #define offset_AttackDamageMax_StrDiv_MG1 (0x004E93BE)
        #define offset_AttackDamageMax_StrDiv_MG2 (0x004E9406)
        #define offset_AttackDamageMax_EneDiv_MG2 (0x004E93BE)
        #define offset_AttackDamageMax_EneDiv_MG1 (0x004E9406) //<--100%
    
    
        //Dark Lord CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_DL1 (0x004E948B)
        #define offset_AttackDamageMin_StrDiv_DL2 (0x004E9445)
        #define offset_AttackDamageMin_EneDiv_DL1 (0x004E9452)
        #define offset_AttackDamageMin_EneDiv_DL2 (0x004E9498)
        #define offset_AttackDamageMax_StrDiv_DL1 (0x004E9468)
        #define offset_AttackDamageMax_StrDiv_DL2 (0x004E94AE)
        #define offset_AttackDamageMax_EneDiv_DL1 (0x004E9475)
        #define offset_AttackDamageMax_EneDiv_DL2 (0x004E94BB) //<--100%
        #define offset_AttackSpeed_DL1 (0x004E9E10+1)
        #define offset_AttackSpeed_DL2 (0x004E9E24+1)
        
        //Dark Wizard CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_DW1 (0x004E9547)
        #define offset_AttackDamageMin_StrDiv_DW2 (0x004E955C)
        #define offset_AttackDamageMax_StrDiv_DW1 (0x004E9571)
        #define offset_AttackDamageMax_StrDiv_DW2 (0x004E9586)
        #define offset_AttackSpeed_DW1 (0x004E9E75+1)
        #define offset_AttackSpeed_DW2 (0x004E9E89+1)
        
        //Summoner CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_SUM1 (0x004E94EA) //Default: 7
        #define offset_AttackDamageMin_StrDiv_SUM2 (0x004E9519)
        #define offset_AttackDamageMax_StrDiv_SUM1 (0x004E9501) //Default: 3
        #define offset_AttackDamageMax_StrDiv_SUM2 (0x004E9530)
        #define offset_AttackSpeed_SUM1 (0x004E9E4B+1)
        #define offset_AttackSpeed_SUM2 (0x004E9E5F+1)
        #define offset_MagicAttackDamageMin_EneDiv_SUM1 (0x004E9A8C) //Default: 9
        #define offset_MagicAttackDamageMin_EneDiv_SUM2 (0x004E9ACC)
        #define offset_MagicAttackDamageMax_EneDiv_SUM1 (0x004E9AA0) //Default: 3
        #define offset_MagicAttackDamageMax_EneDiv_SUM2 (0x004E9AE0)
        
        //Successful Blocking
        #define offset_SuccessfulBlocking_Elf (0x004EA424+2)
        #define offset_SuccessfulBlocking_DW_DK_MG (0x004EA48A+1)
        #define offset_SuccessfulBlocking_SUM (0x004EA473+2)
        #define offset_SuccessfulBlocking_DL (0x004EA44C+1)
        
        //Character Defense
        #define offset_Defense_Elf (0x004EA995+1)
        #define offset_Defense_DK (0x004EA9BF+1)
        #define offset_Defense_DL (0x004EA9E6+1)
        #define offset_Defense_SUM (0x004EAA0D+1)
        #define offset_Defense_DW_MG (0x004EAA23+2)
    
    
        //Siege Skills
        #define offset_SiegeSkills_01 (0x004E0D09)
        #define offset_SiegeSkills_02 (0x004E0D19)
        #define offset_SiegeSkills_03 (0x004E0C09)
        #define offset_SiegeSkills_04 (0x004E0C19)
        #define offset_SiegeSkills_05 (0x004E0E26)
        #define offset_SiegeSkills_06 (0x004E0E36)
        #define offset_SiegeSkills_07 (0x004E0F29)
        #define offset_SiegeSkills_08 (0x004E0F19)
        #define offset_SiegeSkills_09 (0x004E1039)
        #define offset_SiegeSkills_10 (0x004E1049)
        #define offset_SiegeSkills_11 (0x004E1136)
        #define offset_SiegeSkills_12 (0x004E1146)
    
    
        //Fix Summoner Berserker
        #define offset_FixSummonerBerseker (0x004E5B45)
        
        //Number of Magic Exceeds
        #define offset_Message_NofMEx (0x00535346)
    
    
        //AI Elements Message Fix
        #define offset_Message_AIElements_01 (0x005B032E)
        #define offset_Message_AIElements_02 (0x005B0362)
    
    
        //Selupan Drop
        #define offset_FixSelupanRespawnTime (0x0061018E)
    
    
        #define offset_AllowRepairItemsInShop_RETURN (0x00447E51)
        #define offset_AllowRepairItemsInShop_JMP (0x00447E97)
        #define offset_Hook_FixRepairItemsInShop (0x00447E2B)
    #else
        //Events Fixes
        #define offset_FixDropWLuckBoxOfKundun (0x004B27F0)
        #define offset_FixDropWSkillBoxOfKundun (0x004B27F7)
        #define offset_FixRaklion_01 (0x0064574E)
        #define offset_FixRaklion_02 (0x0064574F)
        #define offset_FixRaklion_03 (0x00645750)
        #define offset_CastleMix (0x00624A4A+1) // Default 100%
    
    
        //GameServer Crack
        #define offset_MDriveNotFoundMsgBox (0x0058CB3F) //-> GSCS90
        #define offset_ChangeDataFolderPath_01 (0x007D7280) //-> GSCS90
        #define offset_ChangeDataFolderPath_02 (0x0057CEE7+1) //-> GSCS90
        #define offset_CommonServerCheck (0x0058CB28+1) //-> GSCS90
        #define offset_ServerInfoPath_01 (0x007D73A8) //-> GSCS90
        #define offset_FixDestroyGIOCP (0x00403297) //-> GSCS90
        #define offset_FixMsg0x00 (0x00407158)
    
    
        //GameServer Style
        #define offset_ServerTitle (0x007D1DCC+4) //-> GSCS90
        #define    offset_ColorBar_01 (0x004D7837+1) //-> GSCS90
        #define    offset_ColorBar_02 (0x004D7848+1) //-> GSCS90
        #define offset_GuardSay (0x007C3C9C+4) //-> GSCS90
    
    
        //CheckSum
        #define offset_FixCheckSumCheck_01 (0x0043BD11) //-> GSCS90
        #define offset_FixCheckSumCheck_02 (0x0043BD7A) //-> GSCS90
    
    
        //Some Fixes
        #define offset_FixInvalidSocket_01 (0x004C50BF) //-> GSCS90
        #define offset_FixInvalidSocket_02 (0x004C51EF) //-> GSCS90
    
    
        //Plus +28 Items
        #define offset_FixJoLPlus28_01 (0x0054A830) //-> GSCS90
        #define offset_FixJoLPlus28_02 (0x00430C9D) //-> GSCS90
        #define offset_FixJoLPlus28_03 (0x00513859) //-> GSCS90
        #define offset_FixJoLPlus28_04 (0x00430C54) //-> GSCS90
        #define offset_FixJoLPlus28_05 (0x0056A3E4) //-> GSCS90
        #define offset_FixJoLPlus28_06 (0x0051381C) //-> GSCS90
    
    
        //Potion Bug Fix
        #define offset_FixPotionBug_01 (0x00430FAE) //-> GSCS90
        #define offset_FixPotionBug_02 (0x00513B11) //-> GSCS90
        #define offset_FixPotionBug_03 (0x00513C07) //-> GSCS90
        #define offset_FixPotionBug_04 (0x00513CA9) //-> GSCS90
    
    
        //GameMaster Fixes
        #define offset_FixJPNCtlCode (0x00516B39) //-> GSCS90
        #define offset_FixGMMoveWay (0x005739F8+2) //-> GSCS90
    
    
        //GameMaster on W7
        #define offset_FixGMOnW7 (0x00516B39) //-> GSCS90
    
    
        //Serial 0 Items
        #define offset_FixSerialZeroMsg (0x00555BF0) //-> GSCS90
    
    
        //Delete Char & Guild W/O ID
        #define offset_FixDeleteCharWOID (0x0043E9F6) //-> GSCS90
        #define offset_FixDeleteGuildWOID_01 (0x00453375) //-> GSCS90
        #define offset_FixDeleteGuildWOID_02 (0x00453549) //-> GSCS90
    
    
        //Socket Serial
        #define offset_SocketSerial_Fix (0x004399D7)
    
    
        //Error L2 Index Fix
        #define offset_L2Index_Fix (0x004C43FE)
    
    
        //Protocol Error
        #define offset_FixProtocolError (0x0045ACF2) //-> GSCS90
    
    
        //CashShop Support Items Excellents
        #define offset_CashShopExcellent_01    (0x0062CFDB+3) //-> GSCS90
        #define offset_CashShopExcellent_02    (0x0062CFDF+3) //-> GSCS90
        #define offset_CashShopExcellent_03    (0x0062D02D+3) //-> GSCS90 
    
    
        //Batle Soccer Fix
        #define offset_FixBatleSoccer_01 (0x00573E7F) //-> GSCS90 
        #define offset_FixBatleSoccer_02 (0x00573E80) //-> GSCS90
    
    
        //Packets per Second
        #define offset_FixPacketsPerSecond (0x004C211B) //-> GSCS90
    
    
        //Logs Disable & Fixes
        #define offset_FixFakeAntiHack (0x004E9B40) //-> GSCS90
        #define offset_DisableCreateFileLog (0x00402347) //-> GSCS90
        #define offset_DisableDatechangeFileLog (0x0040804E) //-> GSCS90
        #define offset_DisableWriteLogNormal (0x004D1ECE) //-> GSCS90
        #define offset_DisableWriteLogColor (0x004D1FC0) //-> GSCS90
        #define offset_DisableWriteLogDatetime (0x004D2150) //-> GSCS90
    
    
        //WebZen PKSystem Remove
        #define offset_FixPkMoveInParty (0x00573C60) //-> GSCS90
        #define offset_FixAttackWPkInParty_01 (0x004E368B) //-> GSCS90
        #define offset_FixAttackWPkInParty_02 (0x004E7B6E) //-> GSCS90
        #define offset_FixAttackWPkInParty_03 (0x004E7FDE) //-> GSCS90
        #define offset_FixAttackWPkInParty_04 (0x004E7F4D) //-> GSCS90
        #define offset_FixShopUseWPkInParty (0x00448090) //-> GSCS90
        #define offset_FixGuildCreateWPkInParty (0x005DB393) //-> GSCS90
        #define offset_FixWPkInParty_01 (0x004D69DB) //-> GSCS90
        #define offset_FixWPkInParty_02 (0x004E7F9A) //-> GSCS90
        #define offset_FixWPkInParty_03 (0x004E802B) //-> GSCS90
        #define offset_FixWPkInPartyKill_01 (0x0052167C)
        #define offset_FixWPkInPartyKill_02 (0x005231BD)
        #define offset_FixHeroSystemInParty_01 (0x00521606)
        #define offset_FixHeroSystemInParty_02 (0x00521396)
        #define offset_FixSelfDefenseInParty (0x0052134C)    
    
    
        //Events Fixes
        #define offset_FixDropWLuckBoxOfKundun (0x004B27F0) //-> GSCS90
        #define offset_FixDropWSkillBoxOfKundun (0x004B27F7) //-> GSCS90
        
        //Marlon Quest Fix
        #define offset_FixMarlonQuest_01 (0x00515E9A) //-> GSCS90
        #define offset_FixMarlonQuest_02 (0x00515EFB) //-> GSCS90
    
    
        //Raven Durability
        #define offset_FixDarkRavenDur (0x00502945+1) //-> GSCS90
    
    
        //Quest ItemDrop in Party
        #define offset_FixQuestItemDropWParty (0x004BF06D) //-> GSCS90
    
    
        //Fix PK Limit
        #define offset_FixPkLimit_01 (0x004E7BD9+2) //-> GSCS90
        #define offset_FixPkLimit_02 (0x004E7FB8+2) //-> GSCS90
        #define offset_FixPkLimit_03 (0x004E8055+2) //-> GSCS90
    
    
        //Ring of Warrior Fix
        #define offset_WarriorRingFix (0x00444A39) //-> GSCS90
    
    
        //Fix Socket Error
        #define offset_BackGetQueuedCompletionStatus (0x004C2DF9) //-> GSCS90 
        #define offset_BackEnd_GetQueuedCompletionStatus (0x004C2DC7)  //-> GSCS90
    
    
        //Common Fixes
        #define offset_FixSocketError (0x004C2DBE) //-> GSCS90
    
    
        //Items Misc
        #define    offset_FixAllowAncientExeItem (0x00561FE6)
        #define    offset_FixAllowSocketExeItem (0x0056208F)
    
    
        // Call Character
        //Elf CalCharacter - 100%
        #define offset_AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004FAD69) //-> GSCS90
        #define offset_AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004FAD98) //-> GSCS90
        #define offset_AttackDamageMax_Bow_StrDexDiv_Elf1 (0x004FAD80) //-> GSCS90
        #define offset_AttackDamageMax_Bow_StrDexDiv_Elf2 (0x004FADAF) //-> GSCS90
        #define offset_AttackDamageMin_NoBow_DexDiv_Elf1 (0x004FADC9) //-> GSCS90
        #define offset_AttackDamageMin_NoBow_DexDiv_Elf2 (0x004FAE11) //-> GSCS90
        #define offset_AttackDamageMin_NoBow_StrDiv_Elf1 (0x004FADD6) //-> GSCS90
        #define offset_AttackDamageMin_NoBow_StrDiv_Elf2 (0x004FAE1E) //-> GSCS90
    
    
        #define offset_AttackDamageMax_NoBow_DexDiv_Elf3 (0x004E924C)
        #define offset_AttackDamageMax_NoBow_DexDiv_Elf4 (0x004E9294)
        #define offset_AttackDamageMax_NoBow_StrDiv_Elf3 (0x004E925A)
        #define offset_AttackDamageMax_NoBow_StrDiv_Elf4 (0x004E92A2)
    
    
        #define offset_AttackDamageMax_NoBow_Elf1 (0x004FADEC) //-> GSCS90
        #define offset_AttackDamageMax_NoBow_Elf2 (0x004FAE34) //-> GSCS90
        #define offset_AttackDamageMin_DexStrDiv_Elf1 (0x004FAE5E) //-> GSCS90
        #define offset_AttackDamageMin_DexStrDiv_Elf2 (0x004FAE8D) //-> GSCS90
        #define offset_AttackDamageMax_DexStrDiv_Elf1 (0x004FAEA4) //-> GSCS90
        #define offset_AttackDamageMax_DexStrDiv_Elf2 (0x004FAEE3) //-> GSCS90
        #define offset_AttackSpeed_Elf1 (0x004FB923+1) //-> GSCS90
        #define offset_AttackSpeed_Elf2 (0x004FB937+1) //-> GSCS90
    
    
        //Dark Knight CalCharacter - 100% (Magic Gladitaor AttackSpeed!)
        #define offset_AttackDamageMin_StrDiv_DK1 (0x004FAECF) //-> GSCS90
        #define offset_AttackDamageMin_StrDiv_DK2 (0x004FAEF8) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_DK1 (0x004FAEE3) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_DK2 (0x004FAF0C) //<--100% //-> GSCS90
        #define offset_AttackSpeed_DK_MG1 (0x004FB972+1) //-> GSCS90
        #define offset_AttackSpeed_DK_MG2 (0x004FB986+1) //-> GSCS90
        
        //Magic Gladiator CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_MG1 (0x004FAF3B) //-> GSCS90
        #define offset_AttackDamageMin_StrDiv_MG2 (0x004FAF83) //-> GSCS90
        #define offset_AttackDamageMin_EneDiv_MG1 (0x004FAF48) //-> GSCS90
        #define offset_AttackDamageMin_EneDiv_MG2 (0x004FAF90) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_MG1 (0x004FAF5E) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_MG2 (0x004FAFA6) //<--100% //-> GSCS90
        #define offset_AttackDamageMax_EneDiv_MG2 (0x004FAF5E)
        #define offset_AttackDamageMax_EneDiv_MG1 (0x004FAFA6) //<--100%
    
    
        //Dark Lord CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_DL1 (0x004FB02B) //-> GSCS90
        #define offset_AttackDamageMin_StrDiv_DL2 (0x004FAFE5) //-> GSCS90
        #define offset_AttackDamageMin_EneDiv_DL1 (0x004FAFF2) //-> GSCS90
        #define offset_AttackDamageMin_EneDiv_DL2 (0x004FB038) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_DL1 (0x004FB008) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_DL2 (0x004FB04E) //-> GSCS90
        #define offset_AttackDamageMax_EneDiv_DL1 (0x004FB015) //-> GSCS90
        #define offset_AttackDamageMax_EneDiv_DL2 (0x004FB05B) //<--100% //-> GSCS90
        #define offset_AttackSpeed_DL1 (0x004FB9B0+1) //-> GSCS90
        #define offset_AttackSpeed_DL2 (0x004FB9C4+1) //-> GSCS90
        
        //Dark Wizard CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_DW1 (0x004DA37E) //-> GSCS90
        #define offset_AttackDamageMin_StrDiv_DW2 (0x004FB0B9) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_DW1 (0x004FB0A1) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_DW2 (0x004FB0D0) //-> GSCS90
        #define offset_AttackSpeed_DW1 (0x004FBA15+1) //-> GSCS90
        #define offset_AttackSpeed_DW2 (0x004FBA29+1) //-> GSCS90
        
        //Summoner CalCharacter - 100%
        #define offset_AttackDamageMin_StrDiv_SUM1 (0x004FB08A) //Default: 7 //-> GSCS90
        #define offset_AttackDamageMin_StrDiv_SUM2 (0x004FB0B9) //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_SUM1 (0x004FB0A1) //Default: 3 //-> GSCS90
        #define offset_AttackDamageMax_StrDiv_SUM2 (0x004FB0D0) //-> GSCS90
        #define offset_AttackSpeed_SUM1 (0x004FB9EB+1) //-> GSCS90
        #define offset_AttackSpeed_SUM2 (0x004FB9FF+1) //-> GSCS90
        #define offset_MagicAttackDamageMin_EneDiv_SUM1 (0x004FB62C) //Default: 9 //-> GSCS90
        #define offset_MagicAttackDamageMin_EneDiv_SUM2 (0x004FB66C) //-> GSCS90
        #define offset_MagicAttackDamageMax_EneDiv_SUM1 (0x004FB640) //Default: 3 //-> GSCS90
        #define offset_MagicAttackDamageMax_EneDiv_SUM2 (0x004FB680) //-> GSCS90
        
        //Successful Blocking
        #define offset_SuccessfulBlocking_Elf (0x004FBFC4+2) //-> GSCS90
        #define offset_SuccessfulBlocking_DW_DK_MG (0x004FC02A+1) //-> GSCS90
        #define offset_SuccessfulBlocking_SUM (0x004FC013+2) //-> GSCS90
        #define offset_SuccessfulBlocking_DL (0x004FBFEC+1) //-> GSCS90
        
        //Character Defense
        #define offset_Defense_Elf (0x004FC535+1) //-> GSCS90
        #define offset_Defense_DK (0x004FC55F+1) //-> GSCS90
        #define offset_Defense_DL (0x004FC586+1) //-> GSCS90
        #define offset_Defense_SUM (0x004FC5AD+1) //-> GSCS90
        #define offset_Defense_DW_MG (0x004FC5C3+2)    //-> GSCS90
    
    
        //Siege Skills
        #define offset_SiegeSkills_01 (0x004F2409)
        #define offset_SiegeSkills_02 (0x004F2419)
        #define offset_SiegeSkills_03 (0x004F2309)
        #define offset_SiegeSkills_04 (0x004F2319)
        #define offset_SiegeSkills_05 (0x004F2526)
        #define offset_SiegeSkills_06 (0x004F2536)
        #define offset_SiegeSkills_07 (0x004F2619)
        #define offset_SiegeSkills_08 (0x004F2629)
        #define offset_SiegeSkills_09 (0x004F2739)
        #define offset_SiegeSkills_10 (0x004F2749)
        #define offset_SiegeSkills_11 (0x004F2836)
        #define offset_SiegeSkills_12 (0x004F2846)
    
    
        //Summon Skill Fix
        #define offset_FixSummonSkill (0x004F0BBF)
    
    
        //PK ItemDrop Fix
        #define offset_FixPKDrop (0x005220D8)
    
    
        //Fix Summoner Berserker
        #define offset_FixSummonerBerseker (0x004F7555)
            
        //Number of Magic Exceeds
        #define offset_Message_NofMEx (0x005482A6)
    
    
        //AI Elements Message Fix
        #define offset_Message_AIElements_01 (0x005E7DBE)
        #define offset_Message_AIElements_02 (0x005E7DF2)
    
    
        //Selupan Drop
        #define offset_FixSelupanRespawnTime (0x0064574E)
    
    
        #define offset_AllowRepairItemsInShop_RETURN (0x0044AAEC)
        #define offset_AllowRepairItemsInShop_JMP (0x0044AB0B)
        #define offset_Hook_FixRepairItemsInShop (0x0044AAD0)
    #endif
    Descargas:
    [Hola Invitado, necesitas registrarte para ver los links , Has click aquí para registrarte !!]


    Creditos:
    Ernesto - El pack era de 7Gamers.
    ZeroSP - 1.00.87 Offsets
    Que hacé loco!! - 007jodex


    Vip User- Mod - Super Mod - Admin - Admin Retirado

  2.    Publicidad


  3. Los siguientes 2 usuarios te han agradecido 007jodex , por tu grandioso post:


  4. #2
    [IG] Leecher Avatar de Van_Bom
    Ingreso
    13 nov, 09
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    0 gracias en 0 Posts

    Re: [MU-GameServer] Version: 1.00.87/90 + Pack de Offsets:

    //Number of Magic Exceeds #define offset_Message_NofMEx (0x00535346)
    can you tell me ?
    byte Fix = ?

    I don't know what to do this for offset that

    help me, help me
    Última edición por Van_Bom; 14/05/2012 a las 02:49

  5. #3
    [IG] Leecher Avatar de hax0r
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    0 gracias en 0 Posts

    Re: [MU-GameServer] Version: 1.00.87/90 + Pack de Offsets:

    Link Off, have mirror this links?

  6. #4
    [IG] Establecido Avatar de Warfox
    Ingreso
    21 jul, 14
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    67 gracias en 48 Posts

    Re: [MU-GameServer] Version: 1.00.87/90 + Pack de Offsets:

    Cita Iniciado por hax0r [Hola Invitado, necesitas registrarte para ver los links , Has click aquí para registrarte !!]
    Link Off, have mirror this links?
    you can use IA Julia gs

    30 caracteres

  7. #5
    [IG] Leecher Avatar de hax0r
    Ingreso
    04 abr, 16
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    1
    0 gracias en 0 Posts

    Re: [MU-GameServer] Version: 1.00.87/90 + Pack de Offsets:

    I packed what I wanted, Now I need a GameServer 1.00.90 clean, you know where I can get a ?

  8. #6
    [IG] [email protected] Avatar de SasameDeilan
    Ingreso
    09 sep, 13
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    36 gracias en 20 Posts

    Re: [MU-GameServer] Version: 1.00.87/90 + Pack de Offsets:

    Link Caido , resuirlo Porfavor

    Siempre Para Ayuda y Para Aprender
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    Skin Set Miku Hatsune LOGOnline


 

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